27/03/2008

Halo 3: The Bungie boys reveal more…

With less than two months to go before Halo 3’s worldwide release we sat down with Bungie’s Frank ‘O Connor, Halo’s Content Manager and Brian Jarrard, Director of Franchise and Community Affairs to talk about the making of one of 2007’s most hotly-anticipated videogames.

We began by asking if there were there any features Bungie had to reign in or scale back due to technical considerations. “We really accomplished everything that we set out to with Halo 3,” explains Jarrard. “We approached the game with a list of things we wanted to implement if technology wasn’t an issue but at the same time were very conscious that these had to fit within Halo’s core gameplay: one guy versus an army.

“There wasn’t really anything we had to drop because of technical imitations, which was liberating but also brought its own challenges. It’s easy to think that creating more enemies or bigger playing areas is always going to make a game better but in fact it’s often a case of scaling back the scope of the experience to ensure it’s always manageable and, crucially, fun for players.”

Some fans found that they preferred the on-the-fly battles of the first Halo game over the sequel’s emphasis on dramatic gameplay set-pieces. We wondered if this feedback affected Bungie’s approach to the third game in any way? “We have definitely made a gameplay decision to follow the feel of the first game more closely,” explains ‘O Connor. “While we are building on Halo 2’s many achievements there there’s also a feeling that we’re returning to the series roots.

“For example, in Halo 2 there was one section where you took on a huge Scarab enemy. This section was a scripted encounter as the Scarab’s movements were on-rails. By contrast, in Halo 3 the Scarab is now an AI entity that will be seeking out Master Chief by clambering over buildings while choosing to take its own cover. This brings the dynamic sense of unfolding action closer to the first game again.”

Bungie has famously talked about how its designers worked hard on the first game to make a typical 30 seconds of gameplay as compulsive as they could before creating the game by repeating this building block many times over. With new moves, items and features being introduced into Master Chief’s repertoire, we wonder how the team has managed to maintain the purity of experience?

“We’ve been very careful to ensure that everything we’ve added into the game fits into the 30-second balance rule,” explains Jarrard. “For example, when players first saw the bubble shield there was outrage that this might upset the balance of the game. But in effect, while it gives you protection you can’t actually fire out. With all of these things it’s a case of adding to the player’s toolbox to increase the sense of immersion while simultaneously maintaining tight control over the balance of gameplay. Thankfully, it’s something I think we’ve achieved very well in Halo 3.”

3 new maps for Halo 3

Halo® 3 players will be able to enjoy three all new multiplayer maps on December 11 2007 as part of the Heroic Map Pack, the first in a series of downloadable content from Bungie Studios to come via Xbox LIVE®.Available for 800 Microsoft Points exclusively on Xbox LIVE Marketplace, each map presents a totally different play style.




The symmetrical valley of Standoff, with its entrenched bases and fields of boulders is ideal for mid-sized objective and Slayer game types.





The vast, labyrinthine passages of the Rat's Nest bring something completely new to the multiplayer experience: an indoor vehicle paradise. Strongly influenced by the Campaign mode, this map is ideal for big team battles.



Foundry is the ultimate Forge map. Players can edit every single object in this voluminous industrial warehouse, placing stairways, walls, bridges, and tunnels to create an entirely new play space and build almost any kind of map imaginable.


All three maps will become available for free download via Xbox LIVE Marketplace in Spring 2008, just prior to the next wave of new Halo 3 multiplayer maps.

26/03/2008

Bungie Interview


Hot Halo 3 information – direct from the boys at Bungie!

Xbox 360


Be one of the first to experience Halo 3, only on Xbox 360.

Halo 3






The highly-acclaimed Halo series is back and this time the human species is on the brink of extinction. You play the Master Chief, the last known survivor of a secret military project – born for combat. On Xbox 360 for the first time you will fight to save humanity and uncover a secret so incredible, it will change the galaxy forever.